Wardens of the Deep
Privacy

What we keep, and why

Last updated 15 October 2026.

Wardens of the Deep is made by meester ontwikkeling b.v. (“we”). This page covers this website and the game's optional online services. Questions or requests: info@wardensofthedeep.com.

This website

Playing offline

Single-player saves and settings stay on your own computer unless you sign in to an online account. While you are signed in, each save (autosaves included) is also uploaded as a cloud save, and your progress (race, deepest floor, number of descents) is updated on our server. Sign out in the game to stop this.

The online features

Online co-op, the lobby and cloud saves use our own server. If you use them, it stores:

Who else handles it

We never sell your data, and we do not use it for advertising or for training AI.

Your rights

Under the GDPR you can ask to see, correct, export or delete your data, or object to how we use it. Email info@wardensofthedeep.com from the address on your account (or tell us your friend code) and we will act within one month. Deleting your account deletes its account record and cloud saves. Fair-play records (warnings or bans, and the origin and trade history of items now held by other players, which can name your friend code) may be kept as long as needed to keep the shared game fair. You can also complain to your data protection authority; in the Netherlands that is the Autoriteit Persoonsgegevens.

How long we keep it

Account data is kept while the account exists. Ask us and we delete it. Server logs can contain your player name or friend code; we keep them only as long as needed to run and protect the service.

Children

The online features are not meant for children under 16.

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